Game Update (Chaos Frenzy)


-jumptrought platfrom create, possible creative solution, spawn and destroy a solid block at position(DONE) -fix falling to a jumptrought from a high place claps you(DONE) -lista de bugs (zawarudo/ultimate) = destroy enemy shoots(DONE) -make a pet for the player(DONE) -fix slowmo time when pausing game(DONE) -fix jumptrough smothness when on edges(DONE) -fix the possition on tiles(DONE) -mobile paltform: xmove (DONE) -mobile paltform: y}move (DONE) -fix saltar por el lado invierte la condición de la velocidad/posición(DONE) -wall jump(DONE) -mimikyu has algo : maybe protect (DONE) -add clock to screen(DONE) -if necesary, fix that when it colides whit another jmptrou or mobile platforms while on a platform you fall of it(DONE) -adjust InView so they start a little bit before the camera as it's not possible for the player to kill enemies outside of the camera(DONE) -health bars fade with objdarkness so enemies can't be seen when darkness at all(DONE) -Make neko arc explode (why not?) (DONE) -add checkpoint indicator (DONE) -fix current error on platform system that at tiny speeds you didn't get on top of them (DONE) -fix camera upside down on near edge values not smothness(DONE) -make that when moving camera upside down the enemies doesn't become active (DONE) -change futaba's ghost sprite: spooky,pacman ghost girl,hu tao, river city girls, the lost (DONE) -edit levels: Lucifer (DONE) // cirno(DONE) // arcueid(DONE) // Futaba(DONE) //

Files

ChaosFrenzy.zip 275 MB
May 14, 2023

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